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Hook
Heroes

Hook. Swing. Fly. Go further every run.

One thumb. Hold to launch, tap to hook, release to fly.

Available in select countries.

Join the community on Discord

See it move

Launch, hook, fly, repeat — the whole loop in motion.

One thumb, one run

Runs are short and restarts are instant. Come up short and you still get paid — spend it, and go further next time.

  • The hero mid-dive down a magenta-and-cyan lit street, just after launching from a rooftop.

    Hold, then let go

    Charge along the rooftop and release to launch. The whole run starts with one thumb down.

  • The hero hanging from a taut grappling line, anchored to a point above the frame.

    Tap to hook

    Fire at an anchor and catch. Aim is forgiving on purpose — you only miss if you really mean it.

  • The hero flying arms-out through a canyon of pale blue ice after releasing the hook.

    Release to fly

    Let go at the top of the arc and carry every bit of speed you built into the next one.

Change the scenery

  • Neon city: the hero streaks down a violet street between lit towers, green speed trails behind.
  • Temple canyon: flying low past pagoda rooftops and a red torii gate under a violet dusk sky.
  • Ember city: gliding down a corridor of rust-red towers with lit windows and a low orange sun.
  • Red canyon: boosting up between towering sandstone pillars toward a hook anchor.
  • Desert: arms out over sunset dunes, a sandstone city on the horizon below drifting clouds.
  • Jungle: swooping through misty green cliffs past a rope bridge.
Genre
Grappling-hook swinger
Platforms
iOS and Android
Price
Free, with ads and in-app purchases
Studio
OddEngine OÜ